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OpenGL Video Capture with LibGdx

Capturing your game’s OpenGL output as a screen-cast is challenging, especially if you want high frame rates. Screen capture tools like VLC player are unable to provide the required high frame rates....

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A better OpenGL Video Capture with LibGdx

In our previous post we wrote about how to capture the video output when using LibGdx. The proposed solution is simple but not powerful enough. The problem is that it is impossible to capture high...

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Code Generation in Gamedev: Tutorial with TileMapEditor as Example

For the development of Rope the Frog, we wanted to use an existing editor for level design. Existing tool usually means that you have to integrate a proprietary file format. In our case we chose...

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Fixing Bleeding in LibGdx’s TextureAtlas

This is a small post for a small problem. When using a texture atlas, bleeding might occur. Meaning that a region from the atlas might show half a pixel from bordering textures. It seems a common...

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